Digital Artist with +5 years of experience, skilled in both independent and collaborative work. My diverse background has enhanced my creativity, technical expertise, and understanding of form and movement.
I applied my technical skills to annotate and analyze MRI images for an AI tool assisting dystonia patients. This project required precision, an eye for detail, and a deep understanding of visual structure—skills that directly align with a digital artist's expertise in interpreting and presenting complex visual data.
As a Character Artist Intern at Sona Games, I contributed to the development of the unreleased indie game 'Long Road to Hell,' participating in creative discussions and collaborating with the team to shape the project’s direction. My role involved designing characters and brainstorming ideas to align with the game’s vision, helping to lay the groundwork for a unique player experience.
Collaborated in cross-functional teams with artists in the guild.
Collaborated in many great animation series including “Damoon Jungle”, “Shekarestan”, and “Dirin Dirin.
Worked under tight deadlines, and delivered pleasing work consistently.
I started to learn the fundamentals of animation and game art as an intern during my Pre-University studies.
After the internship, I was employed to work on animation projects broadcasting on national TV.